After experiencing the Japanese visual novel and dating simulator game, Hatoful Boyfriend, I have found myself intrigued by the popularity of these types of video games. Before playing Hatoful Boyfriend, I had never heard of a visual novel. While it is true that most video games do hold an element of ‘visual novel’, this game … Continue reading Japanese Visual Novels
I’ve never had much experience with digital games, especially ones of Asian descent. Which is why this is an area I wish to explore for my independent research project. Initially my idea was to analyse the well-known game ‘dance dance revolution’ however, I found it almost impossible to get. The game has slowly died out due … Continue reading Hatoful Boyfriend
Autoethnography is undeniably a big word. Which is why initially I was pretty intimidated by it. However, breaking it down with the help of the 2011 text 'Autoethnography: an overview' by Carolyn Ellis, Tony Adams & Arthur Bochner and class discussions essentially helped me achieve a good understanding of the term. Simply put, autoethnography is … Continue reading Autoethnography
Watching the 1988 Japanese film, Akira, was actually my very first time watching a full-length anime movie. It was also the first time I had heard about the film. Prior to this screening my only experience with anime has been watching the television shows Pokémon and One Piece, as a child. This limited experience with … Continue reading Akira (1988)
My board game is called ‘Black Eyed Beings’, named after the game’s supernatural theme and the game's villain: possessed human beings. The aim of the game is to kill as many of the villains as it takes to make up 25 points. The first one to do so wins. The idea behind the game came … Continue reading Black Eyed Beings: Game Pitch
Released in 2014, Splendor is a board game consisting of chip collecting, card development and point systems. It was designed by Marc Andre and published by the French game creation studio, Space Cowboys, who have introduced other games such as Elysium, Black Fleet and T.I.M.E Stories. Splendor is designed for ages 10 and up and … Continue reading Splendor Board Game Review
The internet of things refers to the concept of physical objects becoming connected to the internet where the virtual world combines with reality. It is a giant network of connected ‘things’ including humans and technology, where the relationship is between people-people, people-things and things-things. Throughout recent years the advancement of the internet has transformed an … Continue reading Welcome Home!